UWP SDK好评

简介

本文介绍了如何对接Miracle Games SDK的好评接口,打开微软商店的评价窗口。

判断玩家是否进行过好评(用户登录后调用)

C#CPP

public async void isRatingReview()
{
	if (!MiracleGames.ApplicationManager.SetupCompletedSuccessfully)
		return;

	var result = await MiracleGames.ApplicationManager.IsRatingReviewedAsync();
	if (result.ReturnValue)
	//result.ReturnValue==true:该用户已进行过好评
	//result.ReturnValue==false:该用户未进行好评
}

Platform::String^ MainPage::isRatingReview()
{
	concurrency::create_task(MiracleGames::ApplicationManager::IsRatingReviewedAsync())
		.then([](MiracleGames::Services::Core::Common::AsyncProcessResult^ result)
	{
		if (result->ReturnValue)
		{
			// "该用户已进行过好评"
		}
		else
		{
			//"该用户未进行好评"
		}

	});
}

好评

打开好评窗口

C#CPP

MiracleGames.ApplicationManager.ShowRatingReviewAsync();

MiracleGames::ApplicationManager::ShowRatingReviewAsync();

接收好评结果

C#CPP

var result = await MiracleGames.ApplicationManager.ShowRatingReviewAsync();
if (result.ReturnValue)
{
	//用户已完成好评操作
}

concurrency::create_task(MiracleGames::ApplicationManager::ShowRatingReviewAsync()).then([this](MiracleGames::Services::Core::Common::AsyncProcessResult^ result)
{
	if (result->ReturnValue)
	{
		//returnValue是true则点评成功,其余状况是点评失败或已经点评过
	}
});